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>How do you do haptic feedback to hands? That's an essential part of any AR system that isn't just a gimmick, and yet it's basically impossible without clunky g
by FirmwareBurner 3y ago
>How do you do haptic feedback to hands? That's an essential part of any AR system that isn't just a gimmick, and yet it's basically impossible without clunky gloves.
Who said VR would need gloves and haptic feedback to succeed? We're talking about virtual reality here, not simulated reality. For the latter better wait for Elon's neural link or whatver we'll get that plugs our brains into the Matrix and simulates reality.
People still use mice and keyboards to interact with UIs despite having the ability to use touchscreens. Just because one thing exists, doesn't automatically mean the other dies.
>How do you prevent damage to the human eye over extended use like a 9-5 job?
Who said you need to use a VR device from 9-5 for it to succeed? You don't stare at your phone screen or tablet for 8h/day, do you? And yet you most likely have one.
> The human eye did not evolve to "look at" different things that are in actuality on a screen an inch from our eyes
Have you seen what lenses can do with light? Like move the focal point of a picture much further away? They're pretty big tech in cameras, telescopes, binoculars, and .... oh, these optical things humans wear on their faces, a couple of cm from their eyes to fix their vision issues, their called glasses I think.
How about we use those lens thingies to move the focal point of a screen that's 2cm from your eyes to 2m from your eyes? I'm telling you dude, whoever invents this tech is gonna be big.