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This is a stretch. Ray Tracing was the next frontier of visual quality. The compute was at a level where something like this was possible. DLSS was not a "hug
by parentheses 3y ago
This is a stretch.
Ray Tracing was the next frontier of visual quality. The compute was at a level where something like this was possible.
DLSS was not a "huge gambit". It was an application of AI models (many of which train and run on NVidia chips already) to the gaming space.
Making it sound like it was a "genius move" is great for promoting NVidia as being an innovator.