4 ms·
>The only reason the holo deck captures our imaginations is because it had space, smells, sounds, touch. You don't need the exact fictional holo deck device t
by FirmwareBurner 3y ago
>The only reason the holo deck captures our imaginations is because it had space, smells, sounds, touch.
You don't need the exact fictional holo deck device to have a VR product that sells. 150 years ago Sci-Fi writers imagined we'd have robots in our homes doing our chores, and we do have them today, except not humanoid robots doing the washing and vacuuming by hand for us like we originally imagined, but we have fixed function dedicated robots for each task: dish washing machine, clothes washing machine, Roomba robo-vac, etc. They're a rudimentary and limited far cry from the fantasy and capable humanoid robots in sci-fi novels, yet they're ubiquitous today and sold by the millions. Same will be with VR, it will be more limited than the holo deck but it will sell at the right price/feature combo.
>You can't have a nice realistic image of all of your colleagues in a VR meeting unless they each have a 3D camera setup, and everyone has enough bandwidth to actually receive and send all of the 3D videos, and do so with latency similar to audio traffic
People also fantasized about video telephony like in star trek and yet those challenge got overcome with the introduction of 3G and camera phones and has improved ever since. Tech will also improve for VR. The iPhone already has had a 3D camera since a while now.
>These are at least three fundamental problems that make the whole VR/AR craze just certain to fail. Again.
It will fail today, but it will succeed in the future, even if you're too dead set to not see it.
- mrguyorama 3y ago>but we have fixed function dedicated robots for each task: dish washing machine, clothes washing machine, Roomba robo-vac, etc But we don't have a clothes folding machine, precisely because the task is infinitely harder, from a first principles view, than anything a futurist imagined. VR/AR is the same. It's not just scaling up computer power because it's a matter of not having the physical ability to manipulate reality, energy, and matter the way we need. Science isn't magic. How do you do haptic feedback to hands? That's an essential part of any AR system that isn't just a gimmick, and yet it's basically impossible without clunky gloves. How do you prevent damage to the human eye over extended use like a 9-5 job? The human eye did not evolve to "look at" different things that are in actuality on a screen an inch from our eyes, it really upsets the brain and the muscles that control vision, which is why VR/AR can be so tiring on your eyes. That cannot be innovated away.
- FirmwareBurner 3y ago>How do you do haptic feedback to hands? That's an essential part of any AR system that isn't just a gimmick, and yet it's basically impossible without clunky gloves. Who said VR would need gloves and haptic feedback to succeed? We're talking about virtual reality here, not simulated reality. For the latter better wait for Elon's neural link or whatver we'll get that plugs our brains into the Matrix and simulates reality. People still use mice and keyboards to interact with UIs despite having the ability to use touchscreens. Just because one thing exists, doesn't automatically mean the other dies. >How do you prevent damage to the human eye over extended use like a 9-5 job? Who said you need to use a VR device from 9-5 for it to succeed? You don't stare at your phone screen or tablet for 8h/day, do you? And yet you most likely have one. > The human eye did not evolve to "look at" different things that are in actuality on a screen an inch from our eyes Have you seen what lenses can do with light? Like move the focal point of a picture much further away? They're pretty big tech in cameras, telescopes, binoculars, and .... oh, these optical things humans wear on their faces, a couple of cm from their eyes to fix their vision issues, their called glasses I think. How about we use those lens thingies to move the focal point of a screen that's 2cm from your eyes to 2m from your eyes? I'm telling you dude, whoever invents this tech is gonna be big.