3 ms·
Collision geometry is also generally triangles or other primitives.
by a_t48 3y ago
Collision geometry is also generally triangles or other primitives.
- andybak 3y agoBut only because we generally are starting with a mesh and creating a low-res collision mesh from that reuses existing tooling. Mesh colliders aren't terribly ideal. You need a lot of triangles. SDFs can be a better choice in some cases.