4 ms·
> 6 tiles per frame (but can be more for 360 video applications) Seems like for VR video, if it’s split up longitudinally you would only have to decode the til
by philsnow 3y ago
> 6 tiles per frame (but can be more for 360 video applications)
Seems like for VR video, if it’s split up longitudinally you would only have to decode the tiles that are in the direction the user is looking at any given time, and just let the other bits pass by undecoded.