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From my experience (both writing games and reading released/leak code) it is usually 70000 objects of well intentioned code and then one hundred thousand lines
by progbits 3y ago
From my experience (both writing games and reading released/leak code) it is usually 70000 objects of well intentioned code and then one hundred thousand lines file player.cpp with all the spaghetti logic added just before deadline.
I've experimented with ECS before and it allows for much nicer decoupling.