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> You can't simulate the double-slit experiment in a game engine, unless you explicitly program it. Afaik you can't even simulate double-slit in high-end offli
by zokier 3y ago
> You can't simulate the double-slit experiment in a game engine, unless you explicitly program it.
Afaik you can't even simulate double-slit in high-end offline VFX renderers without custom programming