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Well there was once a hardware accelerated API for 2D drawing on Windows (DirectDraw), but it died in Windows Vista when desktop composition was added in. It w
by Dwedit 3y ago
Well there was once a hardware accelerated API for 2D drawing on Windows (DirectDraw), but it died in Windows Vista when desktop composition was added in. It was still supported for application use, but it was just emulating it.
But if there was an API for 2D acceleration that was actually supported (and could be used simultaneously with desktop composition), then it could be added in to something like SDL then suddenly applications would support it.
- anthk 3y agoIt's slow as hell, today you need to use WIneD3D's Ddraw.dll among the WineD3D loader in the same folder of your 2D game.