3 ms·
> it's one of the first games that is using ECS what do you mean by this?
by lionkor 3y ago
> it's one of the first games that is using ECS
what do you mean by this?
- riidom 3y ago...and that I also have a deep interest into.
- wickedsickeune 3y agoIt uses Unity's ECS implementation (entity component system), part of DOTS (data oriented stack) https://unity.com/dots https://unity.com/dots
- CaptainOfCoit 3y agoAnother (flagged/dead now) comment also asked this. It's helpful to continue reading that line until the end of it. > > it's one of the first games that is using ECS and that I also have a deep interest into > Both, at the same time :) > ECS probably been around since at least early 2000s if not even in the 90s. https://news.ycombinator.com/item?id=38703926 https://news.ycombinator.com/item?id=38703926 I guess if at least two people asked this question, my initial description wasn't clear enough that it was supposed to be a AND statement.
- cstrahan 3y ago> it's one of the first games that is using ECS and that I also have a deep interest into FWIW, I did read to the end of the line, but I parsed that as two separate assertions (with “and that” being a means to introduce the second assertion): 1) it is one of the first games using ECS 2) that you also have an interest in it Rather than the intersection of: 1) the set of games using ECS 2) the set of games that you have an interest in Or, expressed another way, it’s this (how I read it): (it's one of the first games that is using ECS) and that (I also have a deep interest into) Vs it's one of the first games that: (is using ECS) and that (I also have a deep interest into) I suppose I would have written this: It’s one of the first games using ECS which I have also had an interest in. I’m fairly certain I’ve almost always seen something like “[of] which” to introduce another qualifier, whereas “and” almost always introduces a new statement that stands on its own (the exception being in more formal contexts where there’s a sentence structured along the lines of “consider such [insert class of objects here] which are both: [this] and [that]”). I think it’s the “and that” which threw me (and others here who misread you) off.
- CaptainOfCoit 3y agoThanks!
- PeterStuer 3y agoI had the same question. "The Entity Component System (ECS) is the core of the Unity Data-Oriented Tech Stack. As the name indicates, ECS has three principal parts: Entities — the entities, or things, that populate your game or program. Components — the data associated with your entities, but organized by the data itself rather than by entity. (This difference in organization is one of the key differences between an object-oriented and a data-oriented design.) Systems — the logic that transforms the component data from its current state to its next state— for example, a system might update the positions of all moving entities by their velocity times the time interval since the previous frame" From https://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/index.html https://docs.unity3d.com/Packages/com.unity.entities@0.17/ma...