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A VP at Nvidia has a cool (marketing) line about this, regarding frame generation of "fake" frames. Because DLSS is trained on "real" raytraces images, they ar
by hyperthesis 3y ago
A VP at Nvidia has a cool (marketing) line about this, regarding frame generation of "fake" frames. Because DLSS is trained on "real" raytraces images, they are more real than conventional game graphics.
So the non-generated frames are the "fake frames".