2 ms·
That’s probably a better point as to why it’s not invested in although most games are not CPU bound so thermal throttling wouldn’t apply then as much. I think i
by vlovich123 3y ago
That’s probably a better point as to why it’s not invested in although most games are not CPU bound so thermal throttling wouldn’t apply then as much. I think it’s multiple factors combined.
The render pipelines you refer to are all offline non-realtime rendering though for movies/animation/etc right? Somewhat different UX and problem space than realtime gaming.