5 ms·
While not the main point of the article, the introductory premise is a bit off IMO. When you choose simulation, you trade artistic control for painful negotiati
by riidom 3y ago
While not the main point of the article, the introductory premise is a bit off IMO. When you choose simulation, you trade artistic control for painful negotiation via an (often overwhelming) amount of controls.
For a key scene like the balrog, you will probably never decide for simulation and go for full control on every frame instead.
To stay in the tolkien fantasy example, a landscape scene with a nice river, doing a lot of bends, some rocks inside, the occasional happy fish jumping out of water - that would suit a simulation much better.
- johnnyanmac 3y agoNot impossible to do both, but very few tools are built where simulation comes for "free". At least not free and real-time as of now. Maybe one day. But I agree with you. You'd ideally reserve key moments for full control and leave simulation for the background polish (assuming your work isn't bound by a physically realistic world).