2 ms·
Spent quite some time working on something like that. (With a rendering backend that can only be described as insanely brilliant. Sadly, that was not my doing ;
by groby_b 15y ago
Spent quite some time working on something like that. (With a rendering backend that can only be described as insanely brilliant. Sadly, that was not my doing ;)
It's a bummer our studio got closed :(
- rcfox 15y agoWhat happened to the code? If you're not doing anything with it, why not open source it?
- groby_b 15y agoBecause I don't own it. Tends to happen when you work as an employee :) As far as I know, if we're really lucky it lingers as a backup somewhere. I don't think anybody is actively using it, or even looking at it.
- hesdeadjim 15y agoWhat about the rendering backend made it so brilliant? I'm a graphics guy and that piqued my interest...
- groby_b 15y agoIncredibly dense storage for incredibly large areas (10km^3), the ability to generate arbitrary levels of detail for terrain from the source data on the fly, and the ability to "patch" any level of detail with artist-supplied data.