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I am misunderstanding your comment. How is Apple hardware in any way constrained by highly optimized versions of a graphics hardware library specifically for t
by jjtheblunt 3y ago
I am misunderstanding your comment.
How is Apple hardware in any way constrained by highly optimized versions of a graphics hardware library specifically for that hardware and an operating system optimized also for the hardware?
- Hazematman 3y agoI think the implication is that the hardware is being constrained by what software is able to run on it. That there is a wealth more of Vulkan applications that a user would want to run, and they are currently unable to do that, since MoltenVK cannot support everything a Vulkan application may need.
- jjtheblunt 3y agoI understand and that would make sense. Personally, I absolutely loath the font rendering on macOS, and I just installed the Asahi Linux a year or so ago myself because the fonts are much easier on my eyes, or my ability to control the font settings that is.
- musicale 3y agoI do miss subpixel antialiasing on large screens that are 4K or lower. It annoys me that Apple picks a non-integer scaled resolution by default, but HiDPI 2x looks great on a MacBook Pro and on 27" 5K and 32" 6K. If only there were more, and more affordable, monitors in those two spaces...
- musicale 3y agoThey probably want a mashup of Proton + Rosetta2 for gaming. I know I do. Apple's Game Porting Toolkit is tantalizing (as is Crossover) but Proton seems to work really well (at least natively on x86.)