3 ms·
Been playing Kult: Divinity Lost since the pandemic and have never looked back. It's personal horror, similar to Call of Cthulhu and some World of Darkness titl
by rankovic 3y ago
Been playing Kult: Divinity Lost since the pandemic and have never looked back. It's personal horror, similar to Call of Cthulhu and some World of Darkness titles, while being quite different from D&D, which always felt like roleplaying Excel spreadsheets to me. There's focus on flawed characters, improv and failing-forward. Requires really mature players and GM, and trust between them. Safety tools are front and center in the source material, due to the nature of personal horror and topics you may explore.
- tao_at_garden 3y agoI just ordered the tarot deck! Excited to see how it plays with Kult's published tarot adventure.