3 ms·
I'm not quite sure, but I will say that big, procedurally-generated games tend to feel "empty." There might be small islands of uniqueness, but they're surroun
by Natsu 15y ago
I'm not quite sure, but I will say that big, procedurally-generated games tend to feel "empty." There might be small islands of uniqueness, but they're surrounded on all sides by areas that are bland and indistinct. But some execute this better than others. Freeing designers from having to figure out where to plant trees or how to do landscaping so that they can work on the story is a good thing. Watering down your game with bland, empty, cookie cutter content is bad.