5 ms·
Fun to see GM Axel Smith mentioned, I used to be his student as a teenager, when he was still an IM. Great teacher and just a wonderful person overall. I can vo
by mtlmtlmtlmtl 3y ago
Fun to see GM Axel Smith mentioned, I used to be his student as a teenager, when he was still an IM. Great teacher and just a wonderful person overall. I can vouch for his methods, even if I was a teenager when I practiced them.
This is a great article on how to improve chess as a beginner, from the perspective of a former beginner. Basic recognition of patterns is the bedrock of tactical calculation. And focusing on problems that can be solved quickly is a good strategy for building it.
I do want to champion the cause of harder problems though, because there is more to calculation than pattern recognition. And this will become more and more important above the very impressive 1500 the author managed to reach.
Calculation is a conscious mental process that needs training in its own right. It involves the ability to visualise board states, remember where you are in the game tree, enumerate candidate/forcing moves and threats, heuristics like the method of elimination. None of these can be trained purely through these simpler problems, only through slowly taking your time applying all these techniques. This is why blitz rarely leads to an improvement in your base ability. The only way to build out your ability beyond what you can immediately recognise is to really struggle with positions you can't solve in 8 seconds, or even 8 minutes. This happens naturally if you play longer time controls(and actually spend your time). It's also tremendously helpful to join your local chess club and work through some problems with a stronger player to guide you. That's also a lot more fun to most people.
Learning chess doesn't have to be just a lot of rote exercise. You can also read books on positional chess, pawn structures, endgames, and openings. No, they don't decide games as much as tactical mistakes but they certainly influence games profoundly whether the players are aware of them or not. And a more "holistic" approach can be more motivating.
- kqr 3y agoThe way I've heard it described for go is that beginners improve fastest by focusing on problems that require them to calculate 1–3 plies out of their comfort zone. These build strongly on pattern recognition (those are the comfortable bits) but also include some game tree walking (at least in go, 1–3 plies make up a pretty heavy game tree for a beginner.) The idea is that calculation practise is great, but it also takes a lot of time. In the time it takes a beginner to solve one very deep calculation problem, they could have finished 40 pattern recognition problems and that would probably be more beneficial. So calculation and pattern recognition has to be balanced, and a few plies out of the comfort zone strikes that balance.