4 ms·
If you follow the link to the data analysis [1] you’ll see that the argument is based on higher rated players. Low rated players have much higher variance in th
by chongli 3y ago
If you follow the link to the data analysis [1] you’ll see that the argument is based on higher rated players. Low rated players have much higher variance in their rating and can improve by quite a lot, just by learning to stop blundering. That’s basically the situation you’re in.
Getting to 2000 rating is going to be quite a mountain to climb for you, unless you’re very young.
[1] https://github.com/jcw024/lichess_database_ETL/blob/main/README.md https://github.com/jcw024/lichess_database_ETL/blob/main/REA...
- zelphirkalt 3y agoAnd not to forget to avoid disappointment: An online 2000 is maybe an offline 1800 or so. Online ratings are in general higher than what people actually have offline.
- _fizz_buzz_ 3y agoI am not sure if that is generally true. It’s true for lichess and chess.com (compared to ELO) It really has only to do with the formula they use. They have different formulas. I think e.g. lichess has a formula so that the median is centered around 1500. This is different from how ELO is calculated. I would assume if they all had the same way to calculate the rating, it should be somewhat close.
- smatija 3y agoYes and no - they use different systems, but even if they used same system ratings would be different. This is since ratings only measure player's performance relative to other players in the same poll. A lot more people (and a lot more begineers) play online than in FIDE rated tournaments. So playing poll in tournaments is stronger than online playing poll, so even if we assume same rating system in all cases, players will have lower ratings in tournament play than online. What complicates matters further is that playing polls aren't totally unified - in FIDE Elo ratings it's possible to see regional differences (indians for example are in general underrated), since playing poll is segmented by distance (due to travel costs not a lot of players play internationally). Additionally COVID19 made a total mess of ratings, since there was not enough events last few years, so majority of younglings are underrated due to not playing enough rated games, while improving as fast as the previous generation. FIDE is currently deciding on rating reform, which will be implemented in january, trying to handle this situation. What complicates matters even more is that FIDE Elo algorithm is not optimized for accuracy, but for calculations by hand (try calculating glicko2 rating change without computer!), so glicko2 more accurately predicts player performance. And finally, time controls differ a lot between online and tournament play. Online even 5minutes feels slow, while in tournaments 90min+30sec/move is one of shorter time controls. Performance between slow and fast play is in general correlated, but this correlation is weaker at higher ratings (since both sides of the game have some non-transferable skills, so blitz specialists for example exists).
- Oreb 3y agoThat’s pretty much the opposite of how I feel. I can win against much stronger players over the board than online. It’s so hard to summon the same focus and energy in an online game.
- chongli 3y agoIt’s just a fact that online ratings are inflated. Hikaru Nakamura is rated 3231 (at the moment I write this) in blitz on chess.com but 2874 in blitz over the board, according to FIDE. That’s a difference of 357 rating points! Of course, Hikaru has admitted that he deliberately works to inflate his online rating and has talked about the differences in the rules/mechanics online. For him, the lack of an increment in his online games (FIDE over the board blitz has an increment) and his well-practiced mouse skills help him a lot. Hikaru can flag a lot of people from a losing position, so he gets many more wins than he would have over the board. He also says he deliberately “farms” lower rated players to boost his rating by a small amount, and avoids games against dangerous opponents who are underrated (due to a lack of online play).
- Someone 3y agoBut that’s not surprising at all if you assume every player has a ‘ceiling’ performance they can attain, isn’t it? Higher rated players tend to be closer to their potential than lower rated ones, leaving less room for improvement, in any sport. They also will be more likely to get worse over time because, the nearer to the top, the more roads lead you downwards. You’d have to pick a very peculiar metric to measure performance to compensate for that.
- Zyst 3y agoI play competitive games in tournaments. I would disagree with your characterization. Yes, people have a skill ceiling. However, it’s not something you’re ever going to get to by just playing most games. People naturally improve at games when they start playing. Some factors being more familiarity with the game, and making less mistakes. However, people will stall out at different ratings at that point. However, if you do deliberate practice in the game you will absolutely continue to get better. If you’re practicing specific scenarios, have focused areas of improvement, coaching, analyze your own replays, record your practice, and watch it: You will improve. Yes, abstractly a “skill ceiling” out there exists for you, but you’re extremely unlikely to ever reach it in a game of skill unless you’re trying to go pro in it. If putting time in were all that were required to reach your skill ceiling, we would have way more League of Legends Grandmasters. Unless you assume the people that go pro are all just more talented, and that their practice doesn’t make a difference.
- esrauch 3y agoI'm not sure about Leagues rating system but I would definitely believe that the top echelon in most serious sports/games is reserved for people who are both more talented and also hardcore practice. I play chess and the GM level is above the skill cap of some talented people who have put in dedicated practice since a child and are a full time professional dedicated player as an adult. The median talent at full time dedication for their whole life wouldn't reach that level, and no one who only started the game at age 20 has ever reached that level regardless of natural talent. Some of the most famous players never attain that level, including some full time professional players that are known figures today (like Eric Rosen) and historical chess theory leaders (like Jeremy Silman). And in practice "just" GM level isn't even good enough to be a top tier player: the top 100 players can trounce the lowest GMs. I would assume the same applies to any other game/sport that has the cache for people to train at it from childhood like Tennis, Basketball, etc.
- Suffocate5100 3y ago"unless you’re very young." You mean, "unless you have unlimited time."