3 ms·
> Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth. D
by webmaven 3y ago
> Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth.
Did you actually mean player growth? I'm familiar with Player Character growth, but fostering the growth of the player (at least beyond simply a growing familiarity with the rules) is a new idea for me, although I'm not sure why the notion of helping players become more skillful at role-playing (if that was what you meant) was surprising to me.
- melkor73 3y agoIt was part and parcel of early D&D. In the OD&D and 1E days, the tournaments and tournament modules were all about finding and testing the best players, not the best player characters/builds. The tournament modules purported to do that in a systematic way, usually judging skill by how far you got in the scenario before dying. Gygax would often pontificate about player skill being the key to success in his tougher scenarios.