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I'll give you an example of something that I think is progress and some may disagree with me. For vent control on a Tesla, you have to pull up a visualization
by leetharris 3y ago
I'll give you an example of something that I think is progress and some may disagree with me.
For vent control on a Tesla, you have to pull up a visualization and "drag" the airflow to where you want it to go. Kinda silly compared to just moving your vent like in the old days.
But when I use it on that screen, I can adjust airflow for ALL of my passengers from one spot. I can change the airflow for multiple areas of the car, I can change heated/cooled seats, I can split the air, I can turn on biohazard mode, etc.
To contrast this, on my previous car, the physical "heated seats" button was in a different place for every single seat. So if my wife or kid left theirs on, it stayed on unless I reach across the car to turn it off or get out and go into the backseat.
I get that this is an extremely minor example, but I do think a combination of good centralized physical buttons and a well made UI can be a good combo.
Another small simple example I'm thinking of off the top of my head is sound balance. On my previous car to change fade/balance to avoid waking small children on a road trip, it was a physical button click and scrolling through menus to scroll an arbitrary number for left/right, then backing out, then doing the same for an arbitrary number for back/front. In a Tesla, I just pull up the visualization and click one time in one spot for exactly where I want the sound to be centered.
These little things add up and I think eventually someone will nail it.