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UI is hard for any carmaker to get right. The target user range (from pops to teen to soccer mom to SV tycoon) is way, way wider than the typical user that gets
by ojosilva 3y ago
UI is hard for any carmaker to get right. The target user range (from pops to teen to soccer mom to SV tycoon) is way, way wider than the typical user that gets a figma-designed UX on top of React. Being conservative pays off in this arena, but, duh, we do need innovation and evolution in cars too, specially .
I tend to get confused when cars have too many buttons, console cluster areas and there are cars where, after years as a owner, I just couldn't find the alert button, the rear defogger or some of the other "quick-fire" buttons, such as the "resume" cruise position on the steering wheel right joystick on my wife's Kia. Yes, things buried deep in a menu can also be annoying. To me the best compromise is: give me a steering-wheel "mouse" so that I can at least hit a shortcut somewhere without lifting my hands off the steering wheel.