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To me, that's well worth it if the experience is unique, interesting, emotionally moving, etc. I think that measuring something like that in terms of dollars p
by Night_Thastus 3y ago
To me, that's well worth it if the experience is unique, interesting, emotionally moving, etc.
I think that measuring something like that in terms of dollars per hour is a bit reductionist. I'd rather have a short but impactful game over something that sprawls for 40+ hours but doesn't do much with that time. Cocoon was around 5 hours for $25, but I don't regret that purchase for a second.
But when there are so many games out there vying for attention - and I don't know if the game will 'click' with me in advance, I myself often wait for sales. Most of what I buy ends up being in the $10-$30 range, and I frequently play games many years after their release. By then, computers have advanced so the game runs better, bugs have been patched, expansions released, etc.