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Reminds me of my community of modders and mappers of the original Jedi Knight game. The engine was out-of-date pretty soon after release, but it's only within t
by andrewingram 15y ago
Reminds me of my community of modders and mappers of the original Jedi Knight game. The engine was out-of-date pretty soon after release, but it's only within the last few years that the editing community has died down. People found ways to create 16 bit textures (the game only came with 8bit colour-mapped ones), how to implement bots in multiplayer, they hacked the binary to remove hard-coded graphical limitations. All of this happened while there were far more powerful engines like Quake 3 and Unreal available to play with.
Sometimes it's good to see just how far you can push an idea.
- malkia 15y agoThis reminds of Heroes of Might and Magic III WOG - The folks changed the executable so much that future scripts were encoded as text, hidden in the message-boxes showing information about the map to the player (they would pop once in a while, if the game scripts says so). I know how crazy (in good sense) are the modders - I had to help release the mod tools for World at War and Black Ops (I work at Treyarch).