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Tldr; argues that skeumorphism has its place, when used appropriately to immediately get across the purpose of the app. That also accurately describes the impo
by alabut 14y ago
Tldr; argues that skeumorphism has its place, when used appropriately to immediately get across the purpose of the app.
That also accurately describes the importance of visual design overall, not just this one particular flavor of realistic-looking interfaces. It's what helps a product instantly "impute" what it's for, for those that read the Jobs book.
Straightforward UX will only get you so far and if functionality were the only thing people cared about, we'd all be driving Volvos and Ferrari would be out of business.
- Skeuomorph 14y agoThere's a tremendous advantage in making new things feel "comfortably familiar". His iPad drawing apps are great examples. I showed Paper to a Mom recently, who immediately purchased the full kit for her kids. It's interesting to me that the riotously successful iPhone 4 has a somehow more familiar form than the iPhone 3. The Braun influence let Apple step out of a specific time and make an object that doesn't feel out of place on a Mad Men set. http://30.media.tumblr.com/tumblr_m1w15nFNOH1qcuwbao1_500.jpg http://30.media.tumblr.com/tumblr_m1w15nFNOH1qcuwbao1_500.jp... It has a comfortable approachable familiarity, unlike the other plasticky gizmos at the mobile booth in the mall. These are known materials, glass and brushed steel, familiar to the touch, and emphasize the touchability of its OS.