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The biggest thing that I've seen D&D offer is support for campaign play. Systems like Blades in the Dark, Heart, and Mork Borg are great, but they are built aro
by harimau777 3y ago
The biggest thing that I've seen D&D offer is support for campaign play. Systems like Blades in the Dark, Heart, and Mork Borg are great, but they are built around the assumption that characters are replaced (or in the case of Mork Borg, the world ends) regularly. A lot of other systems also tend to abstract away treasure in a way that I think is less satisfying for some players.
Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth.
- webmaven 3y ago> Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth. Did you actually mean player growth? I'm familiar with Player Character growth, but fostering the growth of the player (at least beyond simply a growing familiarity with the rules) is a new idea for me, although I'm not sure why the notion of helping players become more skillful at role-playing (if that was what you meant) was surprising to me.
- melkor73 3y agoIt was part and parcel of early D&D. In the OD&D and 1E days, the tournaments and tournament modules were all about finding and testing the best players, not the best player characters/builds. The tournament modules purported to do that in a systematic way, usually judging skill by how far you got in the scenario before dying. Gygax would often pontificate about player skill being the key to success in his tougher scenarios.