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Moloch things are solvable. They're a relatively recent issue. The despairing tone of Scott Alexander's essay only applies because it assumes we've got an unlim
by wizzwizz4 3y ago
Moloch things are solvable. They're a relatively recent issue. The despairing tone of Scott Alexander's essay only applies because it assumes we've got an unlimited number of people – but we've got an unknown, finite, and small number of people. That puts the game closer in nature to the Iterated Prisoner's Dilemma, where you don't even need superrationality for the best decision to be "cooperate / cooperate".
The problem isn't some kind of game theory issue. The problem is the cultural phenomenon where people believe cruelty is a virtue. The solution is kindness, like people have been saying for thousands of years. (Also reorganising society somewhat.)
In Scott Alexander's terminology: we can build a garden, and keep Moloch out of it, because we are the only ones in our vicinity capable of being powerful agents of Moloch, and we can just… decide not to do that. So many societies have managed that over the years: it's just historical coincidence they didn't end up with industrial metallurgy, lots of boats, and a penchant for proselytism. But now, we don't have any other societies that could come from across the sea and influence us: we're globalised.
Our fate is in our hands, if we can step back from isolationist ethics and be kind (and stop trying to take over the world).