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Game dev is pretty different though. There's huge internal shifts in need for headcount since everything is often tied to development of a specific game. It's p
by jmcgough 3y ago
Game dev is pretty different though. There's huge internal shifts in need for headcount since everything is often tied to development of a specific game. It's pretty common to lay off employees after a game gets shipped.
- consp 3y ago> It's pretty common to lay off employees after a game gets shipped. While it is common... Why? You can employ people on a limited time or production span duration. I don't see the point in pretending to give someone a permanent job to only lay them off anyways.
- bonton89 3y agoProbably helps keep their wages lower and prevents them from bailing on a late project like if they had a contract with a time limit. On the other hand, I wouldn't exactly be killing myself to ship on time if I was going to get laid off afterwards.