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Reminds of when Rockstar laid off Red Dead Redemption staff despite great sales figures.
by chaostheory 3y ago
Reminds of when Rockstar laid off Red Dead Redemption staff despite great sales figures.
- jmcgough 3y agoGame dev is pretty different though. There's huge internal shifts in need for headcount since everything is often tied to development of a specific game. It's pretty common to lay off employees after a game gets shipped.
- consp 3y ago> It's pretty common to lay off employees after a game gets shipped. While it is common... Why? You can employ people on a limited time or production span duration. I don't see the point in pretending to give someone a permanent job to only lay them off anyways.
- bonton89 3y agoProbably helps keep their wages lower and prevents them from bailing on a late project like if they had a contract with a time limit. On the other hand, I wouldn't exactly be killing myself to ship on time if I was going to get laid off afterwards.