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My understanding is that they're roughly on-par in raster performance, but Nvidia runs circles around AMD when it comes to RT and DLSS stuff.
by klausa 3y ago
My understanding is that they're roughly on-par in raster performance, but Nvidia runs circles around AMD when it comes to RT and DLSS stuff.
- whalesalad 3y agoyeah they do, but simply because they were first to market and have game studios using their stuff. ultimately dlss/frame gen is a hack that no one on a high end card would ever use. ray tracing nvidia is king but they got the jump. that will normalize over the next generation or two.
- nodja 3y ago> ultimately dlss/frame gen is a hack that no one on a high end card would ever use. The irony of those technologies is that they shine best on high end cards. If you're on a low end card and say pushing the limit of a game and are upscaling 720p to 1080p, then dlss can't do miracles, there will be tons of defects due how little information about the scene the upscaler has. But if you're on a high end system trying to upscale 1440p to 4k then even not only is the upscaler less likely to make a mistake, it's also much less noticeable. Same with framegen, on a low end system that's getting sub 60fps, the framegen not only adds noticeable input lag, but often makes noticeable defective frames in between, if your system was already pushing above 60 then not only is the input lag much more bearable, the possible defective frames stay on screen for so little that you'd have to be paying attention to it to notice them most of the time. They're still useful for low end systems, they can prolong their lifespan quite a bit for current gen games, but as this tech becomes the norm, developers rely on them to hit performance targets and your card will be outdated just as fast as older cards used to.
- CuriousCosmic 3y agoAs much as I wish this was true, a lot of new games require you choose between lower settings or DLSS if you want to maintain 1440p resolution and a decent FPS. This was true last generation with the 3090 (from personal experience) and it is true with this gen as well (based on second hand from my friends with current gen high end cards). You may not be running DLSS with a super high scaling factor but I almost guarantee DLSS or DLAA is going to be on for most games nowadays if you want to keep framerates stable on ultra.
- godelski 3y ago> but simply because they were first to market and have game studios using their stuff. You say this as if momentum isn't one of the most powerful forces in the universe. Many a better technology has gone extinct because a competitor simply had more momentum. It's difficult to catch up and it's difficult to stop. Nvidia also is aware of this and not making mistakes that many others do by sitting back and relaxing. They are doing everything they can to not let AMD even begin to compete, but they are also very aware that hardware is far from the full package. 75% max, but probably less.
- hackerlight 3y agoFrame gen is a hack, but DLSS upscaling isn't a hack, it's excellent. Native raster looks pretty bad compared to it due to aliasing, and FXAA/TAA/MXAA don't work that well compared to DLSS at removing aliasing.
- SirMaster 3y agoI wish I saw it the way others do apparently. For me DLSS looks worse than native. It looks all blurry. Even DLAA looks blurrier than native to me.
- ThatPlayer 3y agoI don't disagree with frame gen, but I think DLSS, FSR (and XeSS) are going to replace traditional anti-aliasing. Especially with older techniques like MSAA not being compatible with newer deferred rendering methods. Even at native resolutions, you still want anti-aliasing. These are simply the current bests at that. Alan Wake 2 will use FSR or DLSS for AA even at native resolutions, with no other AA option. I expect more games will do this in the future.
- theshackleford 3y ago> ultimately dlss/frame gen is a hack that no one on a high end card would ever use. This is completely false.
- deleted 3y ago[deleted]