3 ms·
WebGL Water is from 2010. Interestingly the author went on to make esbuild. Also one of my favorite utilities "diskitude" (just because it's 10 kb, not necessar
by zamadatix 3y ago
WebGL Water is from 2010. Interestingly the author went on to make esbuild. Also one of my favorite utilities "diskitude" (just because it's 10 kb, not necessarily because it's the best disk analyzer).
- westurner 3y agoMust've copied the year from the cited HN post. Geiss (1998; now on GitHub) and Smoke (2002) https://www.geisswerks.com/ https://www.geisswerks.com/ Smoke does 2D Navier-Stokes optionally as a wallpaper or a screensaver. There are current mobile apps that work as wallpapers. ProjectM is an open source MilkDrop implementation, which supports input [audio] waveforms for music data visualization; IIRC it's already ported to WebGL but not yet WebGPU. IDK how slow Navier-Stokes or Gross-Pitaevski would be in WASM with WebGL and or WebGPU
- westurner 3y ago"Machine Learning for Fluid Dynamics Playlist" by Steve Brunton https://news.ycombinator.com/item?id=34574514 https://news.ycombinator.com/item?id=34574514
- infinite8s 3y agoThe author (Ean Wallace) also went on to co-found Figma, which was just sold to Adobe for 20B - https://madebyevan.com/ https://madebyevan.com/
- speps 3y agoNot so fast! https://news.ycombinator.com/item?id=38681861 https://news.ycombinator.com/item?id=38681861