6 ms·
> They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensiv
by csydas 3y ago
> They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toys.
For me this is the most telling part that Hasbro doesn't quite get what you're actually selling if you have a tabletop company; it's not the ruleset, that will be leaked as soon as you sell a single copy and people actually play the game. It's instead ideas and world building visions from the people who were directly involved in creating the world and rules the company tries to sell to people. People are creative, but even the best story tellers wouldn't turn their nose up at some lore to help spark creativity, long as the lore isn't needlessly restrictive.
- musicale 3y agoLore and adventure supplements are wonderful. Not only do I enjoy playing them, I enjoy reading them as their own form of literature.
- drxzcl 3y agoFor me the naive part is focussing on player options. I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality. Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running D&D (always a huge time sink) is becoming a worse experience every year as they keep flooding the market with crap. I love running games but I've come to the point where I'm not really interested in starting a D&D group anymore because of all the bullshit. WOTC: support your DMs or die.
- mcv 3y ago> Meanwhile they haven't put out a decent adventure in a decade. Lost Mines of Phandelver, the adventure from the intro box, is pretty good (except when it switches to "every room has a monster" later on). It's very big for an intro adventure and there's tons of stuff in it. But it's quite possible that it's the only good one they made.
- brendoelfrendo 3y agoThey did expand on it with "Phandelver and Below: The Shattered Obelisk," which I understand to be quite good. Unfortunately it seems like most other paths are ok at best. I'm currently running the Dragonlance adventure, Shadow of the Dragon Queen, and that's very much how I'd describe it: ok. There are some really weird omissions where the game doesn't have info you need to run an encounter as described, and the world-building and information included in the book is woefully inadequate to "color outside the lines" without making up lots of details out of whole cloth. For a book that represents the first Dragonlance adventure in many years, it's a disappointing introduction to the setting.
- david2ndaccount 3y agoI regret to inform you that was released in 2014, almost a decade ago.
- mcv 3y agoThat's longer ago than I thought, but still just within the decade, so it counts. I admit it's a depressing performance by WotC.
- axus 3y agoOnly a true D&D player would rules-lawyer the decade definition like that.
- TheCoelacanth 3y agoSounds like a rollplayer, not a roleplayer.
- mcv 3y agoI'm actually not a D&D player; I'm currently involved in Shadowrun, Blades in the Dark and Pathfinder 2. Despite that, I don't consider it very controversial to count a decade as 10 years.
- baud147258 3y ago> WOTC: support your DMs or die. good thing WotC isn't the only company writing adventures for D&D 5, then?
- drxzcl 3y agoYes. But more importantly, there are lots of creators making excellent stuff for systems that are not compatible with their bullshit player option supplements. No Steve, you cannot be extra-planar half-staplerkin half-mongoose demi-lich paladin/sorcerer with a lemming patron. I don't care what Tasha's Bulging Cupboard of Crap or Volo's Yard-sale of Absolutely Everything has to say about it.
- zztop44 3y agoThis was a problem in 3 and 3.5 era too and was only exacerbated by the rise of forums and wikis. I don’t think it’s possible to release one-size-fits-all-the-crap-that’s-out-there campaigns that are going to be actually interesting. At some point the DMs job is to make decisions about what fits and what doesn’t, and to help cultivate a culture of collaborative storytelling.
- klodolph 3y agoYes, 100%. I DMed during the 3 and 3.5 era, and the “bullshit player option supplements” were a major problem. Players want to ask for the most out of pocket stuff they pick up from the splatbooks. It was beyond difficult to build a coherent party of players when everyone was using radically different concepts to build their characters. Game balance went out the window. 3 and 3.5 had terrible game balance to begin with, but once you bring in books like Exalted Deeds, it was even worse. 4E fixed a ton of problems here. Character classes were much more balanced and there were not many supplements with new classes and options—partly because it takes a ton of effort to make a new 4E class.
- vintermann 3y agoI DM'd during the 2nd edition era, and yeah... Some player's option supplements had decent things going for them. Others were pure munchkin galore (looking at you, Bard's handbook).
- SSLy 3y ago> The internet is awash with people trying to glue their ramblings back into coherent campaigns Cases in point, for the unaware: https://thealexandrian.net/wordpress/44214/roleplaying-games/remixing-avernus https://thealexandrian.net/wordpress/44214/roleplaying-games... https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains https://thealexandrian.net/wordpress/41217/roleplaying-games...
- tao_at_garden 3y agoI've gotten a lot of value out of Dragons of Stormwreck Isle that came in the new D&D Starter Set. That said, I'm now using it as a base for jumping off into OSR (Old School Renaissance) modules after the OGL debacle and now this.
- HenryBemis 3y ago> It's instead ideas and world building visions from the people who were directly involved in creating the world Yes, but someone needs to impress their boss/shareholders this very Quarter, and then the next, and then the next. Planning for the long haul requires a vision and patience that is not on the table. Hasbro mentality is (probably) "release the game mid-December, let it sell tons for Xmas, rake it in, start planning for next Xmas release". I don't know if 'slow burn' is in their scope. It would be interesting to hear from them on this.
- mnky9800n 3y agoThis is where I always thought the vampire the masquerade games excelled. In fact, they seemed to have so much content that the game itself was less important. I spent way more time reading vtm books then DND books. But I played way more dnd. But maybe it's because it's a lot harder to convince people to play vampire.