7 ms·
We just need to move on from DnD to other IPs at this point, it is absurdly clear that everyone putting all their eggs in the basket with wizards of the coast a
by dumpsterlid 3y ago
We just need to move on from DnD to other IPs at this point, it is absurdly clear that everyone putting all their eggs in the basket with wizards of the coast and it is just a bad idea.
There are plenty of fantastic alternatives, we really don’t need the DnD universe. I mean, as highly acclaimed as BG3 is, people in general seem to feel that the dev’s previous game Divinity Original Sin 2 has better combat mechanics… so idk I just think it’s time to move past wizards of the coast and embrace better systems.
- solardev 3y agoI think Forgotten Realms has a special place in many people's hearts (especially the millennials and around them), being a formative part of our childhoods: Minsc and Boo, Drizzt, beholders, mimics, etc. It's like Star Wars or LOTR, people get attached and emotionally invested and it's not so easy to let go overnight. I enjoyed the Original Sin series and played them for many hours,but never finished either one. The characters and stories weren't their strong suit IMO (they were kinda cheesy, honestly), but yeah, tactically they played better than BG3. That's the downside of trying to accurately transfer tabletop mechanics, I guess, and combining it with the poor UI of the BG3 series (too many different types of actions and reactions to squeeze in the toolbars). Anyway that's beside the point. I agree new IPs would be great, but those are rare! It would be cool to see an open source fantasy world where high quality fanfic could be curated into canon.
- Sander_Marechal 3y ago> The characters and stories weren't their strong suit IMO (they were kinda cheesy, honestly) Yes, but so are D&D characters like Drizzt and Minsc. But they come with added feel-good nostalgia. > I agree new IPs would be great, but those are rare! I am really enjoying "The Timescape" at the moment. It's the setting from Matt Colville / MCDM. It's used in a range of D&D supplements, streams, literature books, videos and more. And soon in a new TTRPG as well. It is more concise and less "out there" that the Forgotten Realms. And it doesn't carry 40+ years of inconsistent lore baggage.
- thesuitonym 3y ago"Soon" in this case means 2025 or later.
- dragontamer 3y agoThe alternative systems flourished with DnD 4.0 back in 2008, since that system just wasn't as good as 3.5 or the new 5th edition. Wizards of the Coast did a great job with the balance of customization vs simplicity of 5e and that's why DnD did so well recently. But the alternatives always were there. Its a big community of literal house-rule makers (everyone plays DnD with their own houserules). Its a community used to making rules for themselves, buying 3rd party rules packages or discussing balance things online. The community will figure something out one way or the other.
- seabird 3y agoWas 4 really worse than 5? Everyone I've heard speak on it is pretty hesitant to say 5 is better, and that a lot of of great design choices (martial classes not being completely outclassed, less frustrating saving throws, rule clarity, better handling of numbers on enemies, better rest mechanics, etc.) were thrown out in 5 because 4 caught so much shit for being "not 3.5".
- nyssos 3y ago> Was 4 really worse than 5? They're just very different. 4 is as much a tactics game as an RPG.
- musicale 3y agoOlder D&D editions actually had a tactical miniatures game. Of course D&D originally evolved from the Chainmail miniatures rules. 4e had a miniatures game as well as some great tactical board games that are fun with friends and can even be played solo. With 5e they wanted to emphasize "theater of the mind" but you can still have fairly tactical battles with miniatures, terrain, etc. All D&D versions seem pretty great. I've played the 2.5e CRPGs (fun!), classic Pathfinder (basically 3.5+ - also fun!), 4e RPG, miniatures game, boardgames (all definitely fun!), and lots of 5e (also very fun!) The classic rulebooks are baroque, fascinating, and immensely charming. The settings (Forgotten Realms etc.) are brilliant.
- solardev 3y ago
- bugglebeetle 3y ago> Divinity Original Sin 2 has better combat mechanics While I think the combat in 5E combat in BG3 is fairly simple by comparison, DOS2 combat was definitely not better. All combat devolved into status effect versions of “the floor is lava” and a lot of builds become unviable late game.
- solardev 3y agoYou didn't like the environmental interactions? I thought it was awesome how the "floor is lava" could quickly become "the air is now noxious gas / steam / full of lava elementals", how undead and the living react to elements different, etc. But it's really more that the action points system gave you a lot more tactical flexibility than the D&D "attack/cast + move" limits. Still, though, I loved the different builds in both games :) When Original Sin first came out, I made a wine barrel build that just had an insanely strong level 1 character with telekinesis and no other skills... he could insta-kill any enemy in a single turn just by throwing 600 kg wine barrels at them. Or in BG3 how you could have a party of shovers that just throw people off cliffs.
- bugglebeetle 3y agoI think the environmental effects were fun, but in longer or large battles, too much of the emphasis was placed on managing them. One thing I appreciated about BG3 is that you can use them to your advantage, but they’re not a primary focus of combat. I like the scale and variety of combat in DOS2 better overall, however. All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.
- solardev 3y ago> I think the environmental effects were fun, but in longer or large battles, too much of the emphasis became on managing them. Oh, I see what you mean there. Yeah, I agree, the environmental effects were SO powerful they often occluded the usefulness of other skills. I'm glad they toned it down a bit in BG3.
- imbnwa 3y ago
- jghn 3y ago> We just need to move on from DnD to other IPs at this point Or go back to AD&D 1e like the good lord ... err gygax intended :)
- indigochill 3y agoRelatedly, Old School Essentials is, IIRC, B/X just more streamlined in presentation? They also have a cool-looking setting with Dolmenwood (as I gather, basically "a mix of darkness and whimsy in the style of old-school fairy tales") that just had a kickstarter for a big campaign setting guide earlier this year.
- jghn 3y agoWhile I haven't played D&D in any form for nearly 30 years, I lurk in places like r/adnd. There's something I often wonder in the light of the OSR trend & renewed interest in B/X, early AD&D, etc. And that is - to what extent the style of play captures the older style of play vs. hybridizing the more modern style of play w/ the older rules. When I talk to friends who play contemporary versions of the game, even if one normalized the rules, what they play isn't what I played way back when. There's much more focus on the actual role playing & narrative/story. It tends more towards high fantasy, almost more like a superhero game. That sort of thing. I assume it must wind up as a hybrid, and find myself curious to see what that looks like. Granted, it's easy enough for me to try it first hand and find out :)
- indigochill 3y agoThere's a YouTube channel called 3D6DownTheLine which has video series of two campaigns using OSE (one in Dolmenwood and another in a popular megadungeon). I can't really comment on how close it fits D&D from 30 years ago but it at least seems like it plays like how people describe old-school D&D (more emphasis on player skill and creative problem-solving). From just watching a little bit of those videos, I think a significant part of the appeal today is that it's much quicker (thinking mainly in comparison to 3.5 since that was my introduction) to roll some attributes, pick a class, and go. It also makes the GM's job easier because they don't need to worry about balancing skill checks when the game doesn't even have skills.
- solardev 3y agoSide note: I had tremendous fun doing a BG3 combat-only playthrough (meaning paying no attention to the story or characters, just min-maxing combat). One of my most memorable encounters happened entirely by accident: I had just learned how to make my characters fly, and was exploring a new city by gliding from rooftop to rooftop. I ended up on top of some big castle thing by chance, and pissed off all the guards in what looked like a throne room. They chased me out onto a small patio, where I set up a perfect ambush: https://share.cleanshot.com/tPHhWk6p https://share.cleanshot.com/tPHhWk6p A cloud of darkness blocked vision out of the only exit, with only my fighter visible at the end of the ledge. Each enemy would come stumbling out of the darkness, only to be ambushed by arrows fired from a dust cloud. Enraged, they'd run towards the ledge, engage my fighter, only to be blown into the chasm below by my warlock hiding on a tower above. Over the next couple hours, I ended up killing like 40-60 of these huge guards, a pile of bodies at the river bottom. (Apparently this was some sort of boss fight, which I had no idea lol). It was just such a perfect tactical setup to blow them off the ledge, one by one, unaware and so angry :D One of the best moments I ever had in any video game. My full review, with more silliness: https://steamcommunity.com/profiles/76561199138390397/recommended/1086940 https://steamcommunity.com/profiles/76561199138390397/recomm...