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A medieval map that made cartography into a science
- brudgers 3y agohttps://archive.ph/dgESt/again?url=https://www.newscientist.com/article/mg26034692-100-the-magnificent-medieval-map-that-made-cartography-into-a-science/ https://archive.ph/dgESt/again?url=https://www.newscientist....
- pella 3y agoAnd "The transformative OpenStreetMap project turned cartography into a community-driven exploration." --> https://www.openstreetmap.org https://www.openstreetmap.org
- airstrike 3y agoHere's a much better photo[0] from the Wikipedia article[1]. Importantly, the map is "upside down", since it's oriented to have south at the top. [0]: https://upload.wikimedia.org/wikipedia/commons/1/1b/FraMauroDetailedMap.jpg https://upload.wikimedia.org/wikipedia/commons/1/1b/FraMauro... [1]: https://en.wikipedia.org/wiki/Fra_Mauro_map https://en.wikipedia.org/wiki/Fra_Mauro_map
- pxeger1 3y agoIt’s funny how bad I was at recognising the geography upside-down.
- rsav 3y agoIt's also interesting that in the middle ages, the standard was to put east on top. https://upload.wikimedia.org/wikipedia/commons/4/48/Hereford-Karte.jpg https://upload.wikimedia.org/wikipedia/commons/4/48/Hereford...
- jacobolus 3y agoThere's some historical discussion at https://en.wikipedia.org/wiki/T_and_O_map https://en.wikipedia.org/wiki/T_and_O_map
- raphlinus 3y agoThere is a copy of this in the Museo Galileo in Florence as well, which I visited a couple of weeks ago. Highly recommended if you get the opportunity. They also have an extensive multimedia guide, which is also available online[1] (though they may be having server problems, it hasn't been loading 100% reliably for me). [1]: https://mostre.museogalileo.it/framauro/en/ https://mostre.museogalileo.it/framauro/en/
- jacobolus 3y agoThere's a different zoomable high-resolution scan available here: http://www.highres.factum-arte.org/Fra_Mauro_Map/shared/viewer.html http://www.highres.factum-arte.org/Fra_Mauro_Map/shared/view... Having not seen this map in person, it's not clear to me which of these two has the more accurate white balance.
- flakes 3y agoVery cool! It took me a while to figure it out, with Africa being on the north east sector. Once I spotted Italy it made way more sense! :)
- fouronnes3 3y agoFun fact: the Fra Mauro crater on the moon is named after him. It was the intended landing site of the Apollo 13 mission. The next mission, Apollo 14, landed there.
- mcv 3y agoAt the bottom of the article, it refers to a new map projection that's supposedly more accurate: > A new world map published in 2021 by physicists J. Richard Gott, David Goldberg and Bob Vanderbei minimised such distortions. Interested, I read the article and try to understand what makes their Gott-Wagener projection more accurate than others. Apparently this is determined by calculating 6 types of distortions, and then summing the squared error of those distortions, but only after normalising on the Equirectangular projection. And I'm wondering: why that normalisation step? And why Equirectangular? Does that not introduce its own distortions? In particular, Mercator scores very poorly because in the category where it scores worst, Equirectangular scores pretty good, creating a big difference that gets emphasised by squaring it. So I recalculate the summed squares without the normalisation, and I get very different results: Normalised: not normalised: Equirectangular: 6 0.09959 Mercator: 8.308 0.46488 Lagrange: 6.556 0.32536 Briesemeister: 6.193 0.49412 Eckert IV : 5.8474 0.408 Winkel-Tripel: 4.563 0.18284 Gott-Wagener: 4.497 0.10969 So funny thing: Equirectangular is now suddenly the best, when it used to be average. Gott-Wagener is still better than Winkel-Tripel and only just after Equirectangular. Mercator is still bad, but Briesemeister is slightly worse. So I've got serious doubts about this normalisation procedure. I suspect you get very different results depending on which projection you use to normalise on.
- jacobolus 3y agoGott & al. have a decent basic concept, but a highly questionable implementation of the idea. (At least, in the paper of theirs I looked at from a few years ago; this might be a slightly different one.) They optimize for least squares distance errors for all pairs of distances across the map, but they consider points which are at opposite sides of a map across a discontinuity (but nearby on the globe) to have extremely high error, and therefore their optimization routine radically tugs those points towards each-other. The result is really scrunched up edges. They'd get dramatically better results by either (a) ignoring very distant points altogether, (b) figuring out how to measure distance across a discontinuity, or (c) comparing distances on the map to distances on the globe if you go the "long way" around, i.e. following a similar path to the one implied to be shortest by the map.