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If you want to avoid toxic behavior in your game, don’t allow multiplayer. Some people will always be shitty, some people will want to play your game, and some
by moate 3y ago
If you want to avoid toxic behavior in your game, don’t allow multiplayer.
Some people will always be shitty, some people will want to play your game, and some number of people will meet both those criteria. The only way to fix it is after the fact, but there’s no way to avoid it.
As to the “how and to what degree” depends on the game and the type of person it attracts. The second something is competitive, toxicity is inevitable because many people take losing personally.
- akerl_ 3y agoImagine if we took this approach outside of gaming. “If you want to avoid toxic behavior at your workplace, don’t get a job”. We should be building systems and environments that can sustain interpersonal interaction while combatting toxicity.
- moate 3y agoThe better allegory (and actual advice that might be useful): If you want to avoid a toxic workplace, work by yourself. Now, that said I’m being specifically pedantic: these are steps to AVOID toxic environments. To COMBAT toxicity is a whole other problem with way too many variables. I went for the solvable problem.