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This is related to something I have often wondered about modern user interface that try so hard to simplify things for the end user. Contrast that to musical i
by lebuffon 3y ago
This is related to something I have often wondered about modern user interface that try so hard to simplify things for the end user.
Contrast that to musical instruments where the "user interfaces" can be complicated, requiring years to master but they allow huge variations in how the music can be played in some cases.
There must be something in the middle. (?)
- ktpsns 3y agoJust my two cents for two trends I recognize: First, the ongoing unification of mobile and desktop UI, where the mobile users win features but the desktop users loose functionality. Large buttons or hamburgers instead of classical menu bars are outcomes of this trend. Second, there is a re-terminalization in developer land. Microsofts product line, from PowerShell via Term and MS Visual Studio Code is a good demonstrator. They tend to be controlled only by keyboard commands ("one big search bar") which can be super fast for power users but is also typically not very accessible. Interestingly, strong keyboard focussed interfaces never left in professional tools such as CAD (or think of Blender).
- boomlinde 3y agoEven if it takes a hundred hours to become comfortable with an IDE, a DAW or a CAD tool, over the time a professional will spend using the tool in total that's usually a relatively small investment. Flattening the learning curve in such cases should never happen at the expense of "power use". Other software has to smooth out the initial learning curve more aggressively. Yet other software doesn't or shouldn't, but unfortunately attempts to do so anyway.
- atoav 3y agoKeyboard focused paradigms like single key shortcuts (or key sequences) are super powerful in CAD. There are only so many ways how you could say your CAD tool to <rotate> the selected things around the <median> of the <X-axis> while <snapping> to the <increment>. Sure you can put UI toggles for each of those, but in any 3D application worth its salt those are going to be many toggles. And using the keyboard will always be faster, especially if you have to switch between different settings a lot (and you typically need to).
- betenoire 3y agoI think because software UIs have essentially binary actions. You either click, or you don't. You are hovering or not. You save, or you don't. Even a trumpet with only three keys, has all sorts of shades of gray depending on far you press they key down, and your air pressure, how still you hold the instrument, etc. I can imagine an UI that uses proximity to guide you with UI hints, but it wouldn't change the binary nature of the action being taken. Some of this info is considered in analytics, like rage clicks, mad mouse movements, etc, but that doesn't change the result of the software.
- makeitdouble 3y agoA nuance to this is musical instruments are designed to not change. That's a blessing in most aspects, but wouldn't fit with most of our work. I assumed for a while that our job, being to basically type in documents, would see very little interface change. And in practice some people are still rocking their fullscreen Vim/emacs setup. But most of us use a ton more tools, have yhem integrated into our workflows and our coding interface looks more often than not like a plane cockpit than a piano keyboard. Same for drawing, it feels like it could be done with a pencil and a blank canvas, but looking at pros it's a flurry of input devices/buttons, dials, with tons of UI to assist them.
- skydhash 3y ago> A nuance to this is musical instruments are designed to not change. That's a blessing in most aspects, but wouldn't fit with most of our work. Our tools could be designed not to change too if there were some convention they abide. Things like project configuration, linting, debugging, formatting, code analysis and navigation. IDEs are great because of this, but they only support a handful of project types and languages.
- makeitdouble 3y ago> Our tools could be designed not to change too if there were some convention they abide. I'm with you on the possibility, with the underlying assumption that we won't make any significant changes to our tools down the line. On the piano example, electronic keyboards for instance look nothing like grand pianos, they come with external input, have a flurry of options and their whole interface is cryptic without the specific manual for the keyboard in front of you. There's the anecdote of the guy feeding Roland manuals to a LLM to then query for specific configuration options. I think at some point there will be programmers on the side of "we have a fixed configuration that doesn't need to evolve anymore" grand piano style (I guess the people working on COBOL could be already there ?), and the rest of us more on the electronic piano side, embracing the chaos to get a more cutting edge technology.
- atoav 3y agoThis is something I always keep harping on about: Simplicity and the ability of something to explain itself (=be intuitive) is a positive quality in many domains. But since the iPhone got popular people try to use that UI paradigm everywhere, regardless of the downsides. A cash register software needs to be fast to learn AND fast to use. But the latter is more important than the former. Some phone app that is used once a week by your grandpa needs to be easy to use first of all. The software used by a flight traffic controller needs avoid mistakes first, be fast to use second and easy to learn last. So it is important to figure out who is going to use your software and what their priorities are (or should be). Very important note: Like there are solutions that are powerful and intuitive to learn, there are also solutions that are neither. You don't always have to trade one for the other. E.g. a text editor like vim totally traded the ease of getting into it for the power after. If someone were to make a similar editor today they could however easily create an editor that is intuitive to use by the beginner and allows similar powerful editing for the poweruser at the same time. Software that is intuitive first usually has no depth. There is no additional, more powerful layer you can discover. And often this is an active decision. Often it is also a bad decision.
- flappyeagle 3y agoMusical instruments are extremely simple. That’s the root of their power. Violins have a few strings that you interface with a bow. A piano is basically a slider split into finger sized segments.
- Pine_Mushroom 3y agoI'd urge you to reconsider the complexity of an acoustic piano: https://livingpianos.com/how-many-parts-are-there-in-a-piano/ https://livingpianos.com/how-many-parts-are-there-in-a-piano... Violins are quite simple though, also drums, brass.
- flappyeagle 3y agoThe interface is simple not the implementation — that’s what we are talking about here. Going by your logic brass instruments are insanely complicated. You have to invent metallurgy.
- sweetgiorni 3y agoI'm not diagreein with you, but one should bear in mind that a piano essentially contains 88 copies of the same mechanism (with some exceptions). That brings you from 12,000 parts to 136 parts, which is much simpler to grasp. Of course, having 88 copies creates its own challenges.