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I'm sorry. The debugging experience of trying to whip up PInvoke wrappers for the COM library for Kinect 2 that worked with Unity Engine's awful version of Mono
by ncruces 3y ago
I'm sorry. The debugging experience of trying to whip up PInvoke wrappers for the COM library for Kinect 2 that worked with Unity Engine's awful version of Mono was charring.
Also had “fun” building some Xamarin Android PInvoke-to-JNI bindings. I just died a little bit remembering this.
- neonsunset 3y agoNo language has good interop story with Android unless there's no interop and you are using Java/Kotlin. As for the first argument - this really does not represent the average experience in the current day ecosystem. Kinect 2 was a thing 9 years ago and together with Unity it's pretty much an exotic scenario. Unity in general is really not a good example until they get Unity 6 out and move over to vanilla .NET.