3 ms·
Eh. You’ll have a very tough time doing better than unreal’s metahumans. The most important thing is doing this in a way that works well with the lighting and
by jncfhnb 3y ago
Eh. You’ll have a very tough time doing better than unreal’s metahumans.
The most important thing is doing this in a way that works well with the lighting and of course being performant. Whenever you see something generating avatars, you need to question if it’s viable in game, because often it’s not.
No suit motion capture is already a thing. It’s not great, but it is a thing. Most games don’t actually need that many animations.
- jokethrowaway 3y agoAll the 3d models generated by these AI solutions are very poor (I think I tried every service and project under the sun). So many imperfections it's merely a base or a tool for a real 3d artist. That said metahumans don't look much like the subject imho - and scanning with reality scan is a nightmare experience
- jncfhnb 3y agoPerhaps. But I think mapping scans to meta human type models will be the better approach for a long time. If you need to create a specific person with high fidelity then get an artist. If you just need people then metahumans are a great tool.