3 ms·
This is all trivial (in fact much, much easier) to do with a handful of tiny custom APIs instead of what HTML5 provides (there are plenty of native window syste
by flohofwoe 3y ago
This is all trivial (in fact much, much easier) to do with a handful of tiny custom APIs instead of what HTML5 provides (there are plenty of native window system glue library examples which have much saner APIs for window and input handling: GLFW, a subset of SDL, winit...).
Rendering an UI that even remotely looks "native" is harder with HTML+CSS than a handful of straightforward rendering primitives which can be implemented on top of WebGPU.
High quality text rendering is a bit non-trivial of course, but that's also only an issue if you want to do a native-looking UI (but mostly irrelevant for games).