4 ms·
The way this is set up, if the player in question starts their turn with the needed cards, and isn’t under any enchantments, then after the turn finishes neithe
by CGamesPlay 3y ago
The way this is set up, if the player in question starts their turn with the needed cards, and isn’t under any enchantments, then after the turn finishes neither player can make any decisions at all. So if the player in question has the first turn, they can choose to start the machine, which will proceed to either finish in a victory, or not finish causing a draw.
- airstrike 3y agoone can cast Force of Will (or any `instant` card, really, but that's just a well-known counter that doesn't (necessarily) cost any mana) during the other player's turn. so even if the other player drew the perfect hand, one could counter any of his spells to break the combo early and prevent it from working there's a chance they could recover from it, but one could always cast another Force of Will...