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> Initially designed to last five years NASA tech often seems to outlive its initial mission length by a massive margin. The Mars rovers spring to mind. It's i
by anonymous_sorry 3y ago
> Initially designed to last five years
NASA tech often seems to outlive its initial mission length by a massive margin. The Mars rovers spring to mind. It's incredibly impressive, and almost embarrassing! Surely this isn't accidental. Is the kit massively over-specced? Do the uncertainties and risks necessitate such a depth of redundancy that when stuff goes kinda smoothly the thing lasts 9 times longer than it was designed to? Is it a political thing: they set their success criteria low just in case something goes wrong, but actually intend a much longer lifespan?
Sorry if this seems an incredibly cynical way of looking at the world. I actually love all this stuff - I'm just curious if there is a pattern here and what the reason is if so.
- gutnor 3y agoI guess the problem is lead time. You want overspecced because you get one shot every 10-20 years between design, launch windows and the all too present political angle.
- sebzim4500 3y agoThere is certainly a political element, when they tried doing cheaper missions they had two failures in a row which was really embarassing, even though probably if they had stuck with it it would have still worked out cheaper than using the low risk approach. Mainly though if you design a spacecraft to have a 99% chance of lasting five years it ends up with a pretty high chance of lasting 30 years.
- photonbucket 3y agoI think the intended lifespan specification is quite real in that they advertise success as A, B, and C when they initially asked for funding. It looks really really bad for NASA when it's a mission failure in terms of what its was funded for, the politicians start talking about budget cuts.
- dkjaudyeqooe 3y agoIf you design so that it has a 99.9999% chance of working for 5 years it's going to work for much longer. It'd be very hard to design it in a way that it didn't.
- tshaddox 3y agoAnd even if you design everything so it has a 75% chance of working for 5 years, some of the things won't last 5 years, but you'll still only hear about and remember the ones that work for much longer.
- hinkley 3y agoOverengineering is building in buffers that you didn't actually need. But it may be much later when anyone can prove it. See also the roman aqueducts. Today we would have used about half as much stone, and they'd be falling apart in our lifetimes. Instead, lucky chunks of them have lasted 20 times as long as anyone ever could have expected to need them.
- beerandt 3y agoDesigning things such that they don't require/ use steel reinforcement goes a long way towards having a (potentially) indefinite lifespan. Reinforced concrete and masonry design are underappreciated disciplines of modern engineering, but their Achilles heel is that reinforcement rusts, rust expands, and expansion ruptures. All at relatively accelerated speeds. Things like the aqueducts weren't necessarily overengineered, they were just designed (mostly) without quickly deteriorating elements, like steel. Which is to say, 2000 yrs ago, the design of an aqueduct with a 10yr lifespan didn't differ much compared to a hypothetical one with a 100yr or even 1000yr lifespan. At least compared to how things would be done today. Much of space design seems to be similar, where the minimum requirements aren't that far off from what seems like excessive engineering. But that doesn't necessarily mean anything was "overengineered".
- interstice 3y agoWould it be cheaper/equally effective to go for one less decimal place and make 10 of them?
- lumens 3y agoGiven the costs of launching, almost assuredly not.
- pkaye 3y agoBased on some JPL documentary videos, I recall the engineers involved intentionally over-specced the components on the hopes that the mission would be later extended to go further out into the solar system. Check out the JPL channel on YouTube. There is a video series about the different missions throughout NASA history. Its really worthwhile watching. https://www.youtube.com/playlist?list=PLTiv_XWHnOZqFnWQs393RhIMQoeCnwjhV https://www.youtube.com/playlist?list=PLTiv_XWHnOZqFnWQs393R...
- Rebelgecko 3y agoIn addition to what other people mentioned (if you design something to have a 99.99% chance of lasting x years, it'll probably last some multiple of x), a lot of failures follow what's called a bathtub curve (visual depiction: https://en.m.wikipedia.org/wiki/Bathtub_curve#/media/File%3ABathtub_curve.svg https://en.m.wikipedia.org/wiki/Bathtub_curve#/media/File%3A...). Once you can make something work for 1 day, you're past the most dangerous phase.
- WalterBright 3y agoIt's the same with people. If you can make it past gestation, birth, and age 10, you're pretty good to go until 80, when everything falls apart.
- aaron695 3y ago[dead]
- jjk166 3y agoNASA definitely does overengineer things at the beginning, but it's worth noting that an incredible amount of work goes into keeping these things alive past their end date. For example regularly updating the software to be more efficient so probes can keep functioning and communicating despite having less and less power and being further and further away. There's also lessons learned once a mission is in progress, like "if we move in this weird pattern we can shake some dust off the solar panels." Finally, a lot of these missions that continue long past the predicted end date do so with some limitations - maybe going forward a particular sensor is unavailable or certain maneuvers can't be done anymore - but there's still enough to justify keeping the mission going.
- sfifs 3y agoOrganizations always react to incentives and all of the above and more are probably at play. The funding incentives are probably such that failure means leadership is hauled before political theatre and accused of wasting people's taxes Vs say SpaceX where it's let's blow up one more rocket. The political situation also probably makes it infeasible to ask for or rely on long term program commitments (which is tied to scientist & engineer employment) but once the hardware is already in place, getting extensions is probably quite cheap and non controversial All these probably incentivize a risk averse and over engineering culture. Of course that benefits science fans, so I'd say more power to them :-)
- drivebyadvice 3y agoTrick I learned from an old wrench: overestimate time and cost, then when you deliver something in half the time and half the cost they'll think you're twice the mechanic. I'm not sure that's what NASA does, but it certainly doesn't hurt their PR.
- iambateman 3y agoI think it’s political. It’s untenable to tell the public that it will work for “15 years with a 95% confidence interval” and have it fail after 14 years. There would be congressional hearings. But you must give a number, so sandbagging makes sense. It’s the same thing with telling your wife when you’ll be home…if you say 7pm and it’s 7:05, you’re late and dinner is cold. But if you say 8:30 and it’s 7:05, you’re a hero. Today, Voyager 1 leaves a hero.
- nonrandomstring 3y agoTomorrow Voyager 1 shaves its head, now identifies as Vega, and is coming home.
- mhandley 3y agoI think it's not so much a question of deliberate overspeccing, but more that each of these missions is its own prototype. You're asked to design something to do a small part of the task, but you won't get a chance to try again if it goes wrong. You really really don't want your part to be the reason the mission fails. And you don't get to test your part in the real deployment environment and find out everything you need to know before your design the production part. So you have to design for every eventuality you can foresee, and then add some margin for the events you cannot foresee. So even if the spec is exactly right, to ensure you satisfy the spec first time with the uncertainties of the production environment, you end up producing a part that has as much margin for error as you can get away with in the mass and financial budget. Everyone involved does the same thing, because no-one really knows what the production environment will be like, and no-one wants to be the reason the mission fails. And so you end up with a spacecraft that is as overengineered as possible given the budget, even if it isn't specced that way.
- omgJustTest 3y agoYou'd be surprised what abstract science missions will propel smart people to do. When everyone isn't focused on salary but is motivated by an idea to solve the problem there are massive gains.
- RoadRageRyan 3y ago[dead]
- jtriangle 3y agoThe game is, if you get funding for X years, but you can remain on mission for X+N years, you have an opportunity to get easy funding after your initial funding runs out. That's a major incentive to over build things. Engineers also love making things better, so, your workforce is defacto onboard with that mission. And then, there's the issue that, basically every long term mission to space requires bespoke spacecraft. That makes things very, very expensive, but also, presents a requirement to engineer your way around unknown mission requirements. They know what they want to do, but, they don't really know how it'll work in reality. They can test some things, sure, but it's impossible to know every variable. For instance, you're building a bridge with a 100ft span that's 50ft above the ground at the highest, in an area with a maximum wind speed of 50mph, and a maximum load capacity of 2000 tons of traffic moving 65mph. Now, that's basically enough information to build that bridge. Now imagine that, you're asked to build that same bridge, but, you don't know how fast the traffic is moving, that's more difficult. Now, in addition to that, you don't know how much wind loading you have to deal with, more difficult still. Now imagine that, your load capacity isn't certain either. Could you still build the bridge? Of course you could, but, you'll have to build it with what you think are reasonable requirements. You might do some research into those requirements, but you also might not be able to. Where you end up is, the bridge you build is going to be over built, likely by a significant margin, if you desire to build a successful bridge. This is the issue with designing spacecraft, you have more questions about requirements than you have answers, and sure, we have more answers than we used to, and the available pool of knowledge has only increased, but many points of uncertainty still remain. Not an unusual engineering problem, we'll get there eventually. It was about 100 years of thinking for us to learn to fly at all, another 100 years to learn how to do it well, and there's still plenty of room for improvement. Space flight will be much the same, and eventually we'll have the space equivalent of the honda civic
- ekianjo 3y ago> NASA tech often seems to outlive its initial mission length by a massive margin NASA tech from the 60s 70s Ftfy
- anonymous_sorry 3y agoI mentioned the Mars rovers as well.
- demondemidi 3y agoAnd people slam nasa constantly then whine to the stars about “planned obsolescence” when capitalism can’t make an appliance that lasts. Go figure.
- deleted 3y ago[deleted]
- pjdemers 3y agoSome missions blow up on the launch pad, or fail to reach orbit, or are lost mid-flight, or crash on landing. I wonder if the average actual mission length exceeds the average expected mission length.