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> I used the GIMP as my primary art asset creation tool for several years. It was miserable. I used the Gimp for < spam > http://rommelhok.com/en http://rommel
by mtts 14y ago
> I used the GIMP as my primary art asset creation tool for several years. It was miserable.
I used the Gimp for < spam > http://rommelhok.com/en http://rommelhok.com/en < / spam > (48 pages worth of old fashioned adventure comics). Not for the drawing itself, but for the cleaning up, the coloring and the lettering. It was fine.
Everything worked without a hitch, once I got used to some new shortcuts (which can easily be set to the Photoshop equivalents if you want) and some minor differences from Photoshop, some of which were, in fact, improvements (the color selection tool is much nicer in Gimp than the color range selection box in Photoshop, for example).
The only area where Gimp definitely falls short is type setting. In Photoshop, you can tweak kerning, spacing and font size within a text layer for every character individually. In Gimp, you can only do that for the layer as a whole. This wasn't much of a problem for me, however, since computer lettering is already inferior to hand lettering (IMHO) and using Photoshop's superior tools wouldn't have decreased the suckiness of the lettering all that significantly.
The other main shortcoming of Gimp, of course, is that it can't do CMYK colors but that will only become a problem when someone decides to publish my comic, in which case having to redo the colors will be a nice problem to have. I made one printed copy of it for myself at the local copy shop using the RGB Gimp files and that turned out beautifully.
- jberryman 14y agoLoved what I read of the comic. good luck with it!
- mtts 14y agoThanks for the compliment!
- nicubunu 14y agoi had used myself Inkscape when i ran my own comic and found it a better tool for the task, including for the type setting part
- mtts 14y agoFor drawing Inkscape is a better tool, yes, but I did the drawing, both pencils and inks, on paper and then scanned the result for further processing which was mostly removing smudges and correcting mistakes: pixel based operations.