4 ms·
No, it’s not like chess. Chess has much more entropy. Moves are made one at a time. There’s much, much more stateful considerations to the game. In fighting ga
by jncfhnb 3y ago
No, it’s not like chess. Chess has much more entropy. Moves are made one at a time. There’s much, much more stateful considerations to the game.
In fighting games only a handful of options are particularly relevant at any time. often times characters’ entire thing revolve around one move, like a fireball. It’s not to say that spamming fireball is a viable strategy, but all decisions need to be made in the context of remembering that they have a fireball more than anything.
- deleted 3y ago[deleted]
- dmonitor 3y ago>often times characters’ entire thing revolve around one move, like a fireball People absolutely hate when a character's entire thing revolves around one move. They're usually a low-tier character, and when they aren't low-tier they are just annoying to play against.
- Narishma 3y agoOnly beginners tends to complain about that. It's usually extremely easy to deal with people who spam a single move.
- irobeth 3y agoone notable exception to this is the grappler archetype, where their 'close proximity command grab' is a massive tool which you always need to respect the mere presence of the grappler causes a pressure on your decision-making process, since you always have to respect this option from them but even here, the grappler has more tools than just 'grab you', they have an entire neutral kit still, as well as specials oriented around space control and 'trapping you' in the range where their grab is effective
- jncfhnb 3y agoYou didn’t read what I wrote