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> Yet they managed to crank out code much faster, and with far fewer bugs Way way way less lines of code, and they were coding something to run on a single typ
by jmcgough 3y ago
> Yet they managed to crank out code much faster, and with far fewer bugs
Way way way less lines of code, and they were coding something to run on a single type of machine. They also made heavy use of manual testing before release, because once it was released it was incredibly difficult (and costly) to patch.
If you've ever peaked underneath the hood of games like Final Fantasy 4, it's a lot of spaghetti code held together by duct tape.