3 ms·
1000%. The Oculus Rift released in 2012 had an approximate 90' FOV. Meanwhile a freaking decade later and the latest greatest Quest 3 has only managed to improv
by vunderba 3y ago
1000%. The Oculus Rift released in 2012 had an approximate 90' FOV. Meanwhile a freaking decade later and the latest greatest Quest 3 has only managed to improve that by a mediocre 20 extra degrees.
It makes it feel like every game is also secret submarine periscope simulator.
For reference, static FOV in humans (assuming looking straight ahead and not shifting eyes from side to side) is roughly 200 degrees.
- FirmwareBurner 3y agoFor bigger FOV you might want to look into the headsets that have eye tracking like the Quest Pro or the Apple whatever it's called.
- wkat4242 3y agoNope that does not increase FoV at all. It can help with foveated rendering, making the part you're looking at sharper with limited hardware. But eye tracking can't increase your FoV.