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https://youtu.be/KXXGS3MGCro?t=118 https://youtu.be/KXXGS3MGCro?t=118 It's a sort of replayable cutscene that happens a couple times in the game where you can
by edrxty 3y ago
https://youtu.be/KXXGS3MGCro?t=118 https://youtu.be/KXXGS3MGCro?t=118
It's a sort of replayable cutscene that happens a couple times in the game where you can wander through it. The noteworthy bit is it's rendered out of voxels that look very similar to the demos but at a much lower resolution and if you push the frustrum into any objects, you get the same kind of effect where the surface breaks into blocks.
- duckworthd 3y agoInteresting effect. It does look very voxel-y. I'm not a video game developer at heart, so I can only guess how it was implemented. I doubt NeRF models were involved, but I wouldn't be surprised if some sort of voxel discretization was.
- promiseofbeans 3y agoIt seems like it might even just be some kind of shader
- vanderZwan 3y agoIf you think about how they created this from the POV of the game creation pipeline, then that probably is the way. If this is done by creating a shader on top of "plain old" 3D assets, then aside from the programmers/artists involved with creating that shader everyone else can go about their business with minimal retraining. There probably was a lot of content to create, to that optimization likely took priority over other methods of implementing this effect.