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I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerou
by sundvor 3y ago
I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur?
And the FOV gave me literal blind zones not experienced in triple screens that caused me to take someone out in racing (he came out from the pits just as I passed, I would have seen it on my triples for sure). And in flight Sims, the resolution was so poor nothing could be made out of the instruments.
There's devices like the Pimax Crystal, but here they decided to make it battery powered which contributes to bulk, weight, causing it to be a massive pain in the neck - on top of the battery life issues! Oh and it's obscenely expensive.
To add to that, only my old Samsung Gear has allowed diopter adjustments (glasses). I've yet to see any that allows for someone with mild myopia to use VR without dealing with glass inserts.
There's just so many compromises. Which is why I stick to my triple qhd 32"s and trackir for now.
- lostmsu 3y agoDoes trackir adjust your virtual head position in game?
- sundvor 3y agoYes, and you get to adjust each degree of movement using sliders - so you can go from zero to lots, depending on how you like it. Eg for driving I'd have some minimal movement, and less responsive up/down and tilt (rotating your head sideways), whereas for flying I'd have much more movement in general, and a very responsive look up curve which would let me chase another plane with minimal neck movement. It takes some getting used to, but it really pays off in the long run.
- zeusk 3y agoThe Bigscreen Beyond requires glass inserts but it is pretty much for your usecase. I'm looking to get one myself.
- sundvor 3y agoOooh, thanks - will check it out! I got myself a 4090 earlier this year before the price hikes, so I'm hoping to add VR in 2024. Cheers. EDIT: The FOV is pretty crap, but - if it's this light, headchecking would be far more natural. The fact that they'll sell prescription inserts makes it a native solution. (My previous Lenovo Explorer experience was with contact lenses, which I can't stand anymore!)
- verst 3y agoI'm still using my HP Reverb G2 for seated VR (especially flight simulator ). It's a solid choice for that use case. And there is a version of that headset with eye tracking too (which I do not have)
- spookie 3y agoI hear people are already running PSVR 2 on PCs, that headset is pretty great! OLED, blocks all exterior lights, great stuff. About comfort, a Quest 2/3 + an aftermarket head strap replacement is pretty good. If you don't mind the price, the Quest Pro is unbeatable in comfort and ease of putting it on. HTC VIVE XR Elite has per eye adjustable diopters btw
- sundvor 3y agoThanks - it's awesome to see this: https://www.vive.com/au/support/vive-xr/category_howto/adjusting-diopter-dials.html https://www.vive.com/au/support/vive-xr/category_howto/adjus... If only it also had OLED displays. There's certainly a lot happening now, so I'll check back in half a year or so.
- vunderba 3y ago1000%. The Oculus Rift released in 2012 had an approximate 90' FOV. Meanwhile a freaking decade later and the latest greatest Quest 3 has only managed to improve that by a mediocre 20 extra degrees. It makes it feel like every game is also secret submarine periscope simulator. For reference, static FOV in humans (assuming looking straight ahead and not shifting eyes from side to side) is roughly 200 degrees.
- FirmwareBurner 3y agoFor bigger FOV you might want to look into the headsets that have eye tracking like the Quest Pro or the Apple whatever it's called.
- wkat4242 3y agoNope that does not increase FoV at all. It can help with foveated rendering, making the part you're looking at sharper with limited hardware. But eye tracking can't increase your FoV.
- gopher_space 3y agoSolving myopia in VR seems like it would have been a good place to start when developing headsets.