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I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost
by FirmwareBurner 3y ago
I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost cutting compromises.
They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusiasts with money. It ended up being the worst of both worlds, hence the low sales.
Q2 really hit the sweet spot in terms of features to price.
- verdverm 3y agoI wonder how much of the AR they can fix in software, but I definitely agree with your sentiment on Q3 AR, though not sure I would call it the worst of both worlds. One thing you can do is use the hand recognition in a VR experience instead of requiring controllers. Not having to pick up controllers to use a wrist glance menu is definitely a nice feature in an experience.
- FirmwareBurner 3y ago>I wonder how much of the AR they can fix in software They have a good track record for SW updates with great improvements, but I buy a device for what it offers now, not for hopes and dreams for the future. >One thing you can do is use the hand recognition in a VR experience instead of requiring controllers. Q2 also does that in VR since a SW update a while ago.
- cableshaft 3y agoFor my experience so far, the color passthrough on Q3 is good enough for gaming, where you don't really need to read anything too closely, but not good enough to use it at the desk for long periods of time. And actually the passthrough is okay for that too, it's more that it still feels like the screens need to be a bit higher resolution for the Immersed app to be comfortable long-term over my existing desktop and ultrawide monitor. It's nice to play ping pong or that shooting at fuzzy ball creatures demo game that came with it and be able to chat with my wife or look down at the dogs as they run by and be able to see them well enough. Looking forward to seeing what other mixed reality games come out later (I'm planning to make something myself at some point also). I'd still love for it to be better, but I'm still pretty happy with it as it is right now. Apple Vision Pro I suspect will be much, much better, but I can't justify its price tag.
- gryn 3y agothe AR on the quest3 so far for me has been a convenient way for me to check my surroundings or do some little tasks without having to remove the headset, put it back again and re-adjust it. I don't have a quest 2 to compare with but this small gimmick seems like a small but important win to me.
- hnlmorg 3y agoYou can do that with the pass through on the quest 2. It’s not pretty mind you. But it’s not intended to be anything more than safe guard in case you wonder outside the play boundary you defined. I’ve got to say, the Quest 2 is a really nice device. It’s obviously not super high quality compared to a lot of other headsets on the market but its compromises are generally well thought out.
- elev8d 3y agoOn the Quest 2 I never used passthrough because it looked terrible. On Quest 3, I use it as my default lobby because it's just good enough to be preferable to being in AR instead of virtual environment when you're not gaming.
- postalrat 3y agoAR could be the kill feature that sells more quests than meta ever hoped for. IMO it's too early to predict what ideas people might have for it.
- verdverm 3y agoGames like this show the potential: https://www.youtube.com/watch?v=1XlGASFS62U https://www.youtube.com/watch?v=1XlGASFS62U (virtual electric hotwheels courses on steroids)
- FirmwareBurner 3y agoThen we're definitely different market demographics and it's why I'm still bearish on AR for mainstream gaming. Hear me out. For good AR gaming like that hotwheels demo, you also need a nice and spacious apartment where the AR assets can "land" and also look nice, according to all these demos. But what if you live in a tight and messy cramped apartment? Do you then start to remodel it so that the AR assets have space and look good? The beauty of VR is that you get complete escapism from your small shitty apartment into wherever fantasy world you choose no matter how bad your living situation is. Granted, nobody's living situation should be bad, but in any major city right now you can't be too picky if you're not minted, so you take what you get, but that doesn't mean it should stop you from enjoying VR/AR, but with AR being too dependent on the looks of your surroundings, it makes it even more niche.