3 ms·
Rockstar is notorious for crunch, or overworking and poor conditions, especially near the end of a project life. There are a lot of horror stories about games l
by suby 3y ago
Rockstar is notorious for crunch, or overworking and poor conditions, especially near the end of a project life. There are a lot of horror stories about games like red dead redemption 2, you'll find an overwhelming amount of articles about this if you Google it.
- ethbr1 3y agoCirca RDR2, it seems they had hours worked as a individual performance metric. https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466 https://kotaku.com/inside-rockstar-games-culture-of-crunch-1... https://kotaku.com/red-dead-redemption-2-developers-speak-out-after-rockst-1829835034 https://kotaku.com/red-dead-redemption-2-developers-speak-ou... But it still seems to be a mixed bag of experiences (with the expected "certain locations have shit management" and "QA always gets shit on"). And at least they shipped a finished product, that was arguably improved by crunch. In contrast, there are a ton of games that don't measurably improve/ship and people are asked to crunch to cover management screw-ups. I'm baselining at things like Star Citizen and Beyond Good and Evil 2, of the "How are these people even allowed to call themselves professional managers/directors?" level.