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I've been noticing something similar in the gaming industry as well. What is the least amount of features in a game that we can ship while still maintaining pro
by LimaBearz 3y ago
I've been noticing something similar in the gaming industry as well. What is the least amount of features in a game that we can ship while still maintaining profit? AND how few people can we milk in DLC with this shell of a game to maintain profitability. (I'm looking at you Activision/Blizzard!)
It use to be build a great game with mass appeal and profit. Now its just how small can we make it and how much DLC can we sell to a small subset of people to equal profit.