4 ms·
For a long time, how much staff you have at a company correlated with success. The industry seems to be moving in the other direction - how much can you cut an
by debacle 3y ago
For a long time, how much staff you have at a company correlated with success.
The industry seems to be moving in the other direction - how much can you cut and still maintain profit? Interestingly, this seems to have always been (sory of) Apple's model.
- LimaBearz 3y agoI've been noticing something similar in the gaming industry as well. What is the least amount of features in a game that we can ship while still maintaining profit? AND how few people can we milk in DLC with this shell of a game to maintain profitability. (I'm looking at you Activision/Blizzard!) It use to be build a great game with mass appeal and profit. Now its just how small can we make it and how much DLC can we sell to a small subset of people to equal profit.